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  10 Object Oriented Design principles Java programmer should know

Object Oriented Design Principles are core of OOPS programming but I have seen most of Java programmer chasing design patterns like Singleton pattern , Decorator pattern or Observer pattern but not putting enough attention on Object oriented analysis and design or following these design principles. I have regularly seen Java programmers and developers of various experience level who either doesn't heard about these OOPS and SOLID design principle or simply doesn't know what benefits a particular...

   OOP design,Principle,Java     2012-03-14 13:51:38

  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have ...

   Game design,Networking,Communication,TCP,UDP,Design     2012-02-27 04:49:53

  insertAdjacentHTML() Enables Faster HTML Snippet Injection

In Firefox 8, we’ve added support for insertAdjacentHTML(). It’s an ancient feature of Internet Explorer that has recently been formalized in HTML5 and then spun out into the DOM Parsing specification. The bad news is that Firefox is the last major browser to implement this feature. The good news is that since other major browsers implement it already, you can start using it unconditionally as soon as the Firefox 8 update has been rolled out to users.Basic Usage...

   InsertAjacentHTML,Firefox,HTML5,DOM     2011-11-10 10:52:00

  FTP Must Die

The File Transfer Protocol (FTP) is specified in RFC 959, published in October 1985. The attempt in this specification is to satisfy the diverse needs of users of maxi-hosts, mini-hosts, personal workstations, and TACs, with a simple, and easily implemented protocol design.That's from the introduction. Does anyone here know what a TAC is? I don't. I had to look it up, since the acronym wasn't even expanded in the RFC. It took three tries in Google, and I finally found it in some obscur...

   FTP,Future,Death,Trend,Protocol     2012-02-06 08:13:36

  The Greatest Developer Fallacy Or The Wisest Words You’ll Ever Hear?

"I will learn it when I need it"! I've heard that phrase a lot over the years; it seems like a highly pragmatic attitude to foster when you're in an industry as fast-paced as software development. On some level it actually IS quite pragmatic, but on another level I am annoyed by the phrase. It has become a mantra for our whole industry which hasn't changed said industry for the better. The problem is this, in the guise of sounding like a wise and practical developer, people use it as an exc...

   Tips, Programming, Expert     2011-04-06 11:07:43

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  Lessons Learned while Introducing a New Programming Language

I've used a lot of languages (professionally) over the years: (off the top of my head) Cold Fusion, HTML, Javascript, php, SQL, CSS, ASP(classic & .net), C#, Ruby, Flex, Java, & Clojure. Each language has pros and cons. Being a programmer, it's easiest to discuss the cons - and in general I believe it was best said:I hate all programming languages - Matt FoemmelI think it's important to start with this in mind. At some point you're going to hate what you're advocating, so imagine h...

   Experience,New language,Tips,Risk     2012-03-05 05:13:59

  5 Reasons to Join a Startup After Graduating

After I wrote my last post, a surprising number of people emailed me asking why I decided to join a startup after graduating from Duke. Many of those I heard from face similar decisions today: either they are college seniors choosing between a big company and a startup, or they are recent graduates who work at a big company and are thinking about making the switch. What’s interesting is that most are already leaning towards the startup career path: it seems they just want someone to ...

   Startup,Graduation,Work,Advice,Passion,Learn     2011-11-23 08:12:13

  10 New Year’s resolutions for designers

Get the new year off to a positive start with these design resolutions Wake up. I hope you enjoyed your holiday because it’s a new year and it’s time to get back to work. We did pretty good last year. We started standing up for ourselves. We stopped working for free. We started getting our financial house in order. (Please don’t make me do the contract thing again this year.) We rediscovered typography ...

   Designer,Chanllenge,2012,New UI     2012-01-18 09:11:02

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35